The long & winding road ...

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Posted by Jon on September 14, 1999 at 08:25:15:

In Reply to: Re: Why Don't We Set an Example? posted by Charles on September 13, 1999 at 15:51:40:

: As far as helping out is concerned, I have a suggestion. Why don't you create and produce something original. A project that you've always wanted to do. It could be something that was pitched and passed. Something you feel strongly, or dare I say it, passionately about.

When I started this company, I had the loftiest goals in mind. Here was my plan.

1) Get enough work to support me and my family.

2) Once I had proven my quality, I could begin to take on employees (and support them).

3) With more employees, we could take on bigger and better jobs, and establish a "track record" for ourselves within the industry, thus proving we can be trusted to manage big jobs.

4) With the profits we make establishing our track record, we can set aside money to create and produce our own pilot properties, which can be marketed to distributors who have seen our work.

5) With the profits and reputation from all that, we'll rule the world (are you pondering what I'm pondering?) ...

But so far, we've been stopped at Step 4. We produced "Fat Cats" on spec, and Cartoon Network bought it. It meant laying $125,000 on the line and waiting 6 months for CN to make up its corporate mind.

We are doing the same thing with "Tuna Sammich" and "Defiant." Good idea, but it costs money. And money makes the world go round. So there's only so much we can do. Now I think we need scaling ladders - the defenses around the Corporate Headquarters are extremely effective.

: Get back to the drawing board and be creative again. Don't sit around, hanging your professional destiny on whether on not you're going to be getting overflow work from a studio out here. That's your bread and butter, but it doesn't mean that's all your studio has to do. Start organizing some local animation talent and get to work on your own epoch, your own ideas.

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