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Author Topic: New art-
jeffnevins
IE # 247
Member # 1657

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-for kicks

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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Posted for kicks. Drawn as a test for a storyboard agency.

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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musashi
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hey, not bad. the composition works. i think that the lines look a little dead though,like everything they're describing is equally important. also, the shading isn't really making it as dimensional as it could be, it'd be cool if the light made the large shapes more 3d. basically it looks kinda traced, if it is, i'd push it a little farther as far as the choices you're making so it doesn't seem like that, but maybe its perfect for storyboard art.
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Capt. Wow
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Of course. Who would want to have a storyboard artist who spent that much time rendering each frame? Better to be fast. Real fast. With a good sense of frame composition. Save the time, energy and money for background renderings.
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Capt. Wow
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But then Aaron's the expert. I just picked stuff up from him. [Wink] Nice drawings, BTW!
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Ravenshoe
IE # 186
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Hey Jeff,
Nice. If I could make some suggestions, try simplifying the background so the characters read more clearly. Also, throw a little aerial perspective in, fading the characters a bit as they receed from the picture plane. Good stuff, better than many agency boards I've seen.

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Capt. Wow
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When did a writer ever see agency boards, Ravenshoe? I bet you have lots of friends who've seen them too, eh?

You know you really should tell me more about your creative writing process one of these days. From what Aaron says it sounds _real_ neat and tidy. [Wink]

He did a cartoon of you the other day. Maybe I'll post it sometime. You'd love it! [Big Grin]

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Ravenshoe
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I spent the first three years of my career as an FX animator at a studio that made commercials and the next seven years doing animated commercials on a freelance basis. I've seen my share of agency boards.

Capt Wow, all I'm trying to do is encourage Jeff and provide constructive criticizm (not that he needs it). If you have a problem with that, I'm sorry for you.

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Capt. Wow
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Ravenshoe, I've seen many tables turned but yours must be plugged into some serious source of power. It just keeps on spinning...
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musashi
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my bad , duh. nice storyboard jeff, 'course if i'ma look at it as a board, i need to see the one before and after it too.
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SquarejawHero
IE # 188
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Getting this back on-topic...

Jeff, I tried unsuccessfully in the past to get into advertising boards. I've done SHOOTING boards for adverts in the past, but presentational boards are another thing. They tend to be very cheesy and very slick - most artists seem to have been working since the seventies. Most are also coloured using those Pantone pens which cost a fortune!

RE your work, hell, my figure drawing ATM is pretty down but I agree with Musashi that you should give more depth to your line - everything at the moment looks really flat and one-tone. Try and crisp them up a bit - closer lines should be thicker to bring the girl in front in focus.

And, I KNOW it's not animation... but watch perspective...

Also, when doing a test, showing drawing skills is fine but it might be worth giving it a theme. Adverts are about a product, perhaps next time focus (again with the "focus"!) on trying to sell an item, like how you would frame a car and a family or something? I've seen a LOT of that in these boards.

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Bowendesign.com

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Capt. Wow
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Egad, Musashi! You were right! How could I be so stupid! Sheesh. Must be the strong smell of poop around here today...so distracting.

My apologies.

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Trondheimfan
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Is that Hale Berry on the left, in the foreground?

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Tekenen is schrijven en spreken tegelijk.

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Capt. Wow
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Sure as heck looks like her. She's lovely.
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Trondheimfan
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She's Catwoman. What's not to love?

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Tekenen is schrijven en spreken tegelijk.

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tstevens
IE # 234
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Yeah: I definately agree about keeping the perspective in line.

In general it always helps if you lay down a quick perspective grid and then start putting in a rough structure. Sometimes it helps to draw a quick thumbnail of a floor plan to figure out how the room would be layed out and where the camera would lay within that space. I'm a big proponent of doing thumbnails to quickly hash out ideas. Remember that you can draw a dozen little thumbnails in a few minutes and then pick the best one as your guide to composition and staging. Better to explore fast then to get to far into a drawing and realize it doesn't work.

AS far as agency boards go, as previously mentioned, they are generally rendered using pantone markers or they are done in Photoshop or Painter. They tend to have a more illustrative quality and in general they don't really indicate what an animation board would. A lot of agency boards may only be 6 to 10 panels vaguely describing the spot.

Look at this way: Agency boards are designed to sell ideas so they are often more about "eye-candy" than they are about anything else. As they use to say "... it's the sizzle, not the steak!"

So in reality the presentation board is rarely the same thing as a shooting/production board.

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http://www.foogersnarts.blogspot.com

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jeffnevins
IE # 247
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Thanks for the tips.

They passed on me. I've tried other ad agencies as well.

I'll just focus on animation. Did a Nick test. Now prepping a pitch to OhYeah!4.

I've pitched to Frederator and Nick once before- this time I'm pushing the designs a bit- going for a serious character that ends up looking silly (Marvin the Martian style):

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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I've got to shrink these down it seems.

Eyeline placement- high or low is the question. He's very intelligent- maybe low (Brain of Pinky&Brain, etc.)

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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It's a risk posting original ideas, but I'm going to pitch pretty soon.
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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I've actually read some bad things about the U.N.- I toured it once, though.
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
Member # 1657

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Whoops- ignore the last-wasn't paying attention to the image size again.
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
Member # 1657

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I like the old design- but feel he should look more serious, lose the tie, get arms (not SpongeBob-like, though)-
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
Member # 1657

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Here's the other- forgot if I posted this before:
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
Member # 1657

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Finished all my side projects, so I could finally draw what I wanted to:

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
Member # 1657

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 -

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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Here's some side-project stuff -
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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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jeffnevins
IE # 247
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Wrapping up-

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My game art & animation-
http://www.tangerinepop.com/GraveShift2/

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tstevens
IE # 234
Member # 801

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Whoaaaaaa.....

Try reloading those images at a smaller size if you can. Just make sure that you size them realtive to 72 dpi so they display well and load quickly. If you open these in photoshop and display them at 100% that is how large they will be when posted on the web if you do not size them using code.

Remeber, if you have to scroll the image it is probably to big.

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http://www.foogersnarts.blogspot.com

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JDC
IE # 116
Member # 1993

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aaaaah.. this thread is suffering from Gigantism..


fun work jeff..

[We have to close this thread due to problems with the size of the images.]

[ April 26, 2005, 01:57 PM: Message edited by: Mod Too ]

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Http://bluemonstereyes.blogspot.com

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