I need some Advice on the Positioning the ground texture for my game. From the point where I have my textures laid out at, it's set up at is:
Ground Sheet 1: [url]http://i48.photobucket.com/albums/f246/ari4reel/untitled.jpg [url]
[url]http://i48.photobucket.com/albums/f246/ari4reel/35079_1315500500350_1615853088_743986_865032_n.jpg [url]
I have them all laid out correctly (or as it seems). From there on I tried to place them onto my map editor as so:
Placement: [url] http://i48.photobucket.com/albums/f246/ ... 9141_n.jpg [url]
Once I have them all laid out, I used my path system to layout ( yes, I no the path is crooked it was created quickly):
Path Layout: [url]http://i48.photobucket.com/albums/f246/ari4reel/35079_1315500580352_1615853088_743988_6053746_n.jpg [url]
What i'm trying to do correctly , is to have each ground texture show an appearence that they are laid on the the ground to give an offset appearence:
Take a look at elysian tail here as an example ( Pay attention closely as the grounds and how they are placed): Click here
Please help!!!




