Canadian Startups Find Opportunity in Educational Games
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Canadian Startups Find Opportunity in Educational GamesCanadian Startups Find Opportunity in Educational Games
itbusiness.ca Grant Buckler November 30, 2010 Editor's Note: Interesting that a Canadian company is winning awards from the US National Science Foundation. In four years as a graduate student at the University of Guelph, Jeremy Friedberg developed a passion for teaching, but also learned how difficult it could be to teach complex biology concepts with words, paper and a blackboard. When he asked for advice and a former professor suggested plasticine, Friedberg started on a path that eventually led him to build an award-winning software startup. Three-dimensional models were so helpful in the classroom that "I started using those techniques more and more, and I started experimenting with 3D animation," Friedberg recalls. In 2007, he founded Spongelab Interactive, a company that makes educational games for school and consumer use and does custom game development for publishers, universities and others. Toronto-based Spongelab has only eight full-time employees, but won the National Science Foundation's International Science and Engineering Visualization Challenge award for interactive games two years running. Its games - including The History of Biology and Genomics Digital Lab - are used in 65 countries, Friedberg says. Click here to read more. Thanks to The Entertainment Economy Institute for the lead on the story. http://www.entertainmentecon.org http://www.amecareers.org
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