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Huge Animation about The Grim reaper, Butter Gods and TOAST

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Huge Animation about The Grim reaper, Butter Gods and TOAST

Postby bendaure » Mon Feb 07, 2011 10:31 am

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http://www.youtube.com/watch?v=Zo_olUWGaoI


Track -- Mishkin -- "A Good Day To Die"
Album -- Row away from the rocks
Director, Editor & VFX -- Ben Daure
Illustrator & Collaborative Director -- Tom Box
Production Company -- Grape Productions
http://www.grape-productions.com

Mishkin http://www.mishkin.co.uk
Ben Davy | Vocals, Synth & Programming
Jimmy MacGregor | Guitar
Ali Epstein | Guitar & Vocals
Dave 'Longman' Jackson | Bass
Bradie Nixon | Drums

A Butter God is commanding the grim reaper (Craig) to carry out his sick and twisted deeds because of a rough history between Butter God and Mr Toast. Grim unwillingly carries out his orders until eventually he snaps and decided to rid the city of the filthy cretins that dwell within it

I would highly appreciate any feedback and comments. Especially from this forum. Tell me what you notice in the background, hopefully I have done what I set out to do. which was make a video you could watch 500 times and still not see everything. ENJOY!!!





This video was created by just 2 people, Ben Daure & Tom Box within After Effects and Photoshop over 8 solid months

Yep... it took 8 long months to create this video, and not 8 months on and off. 8 months of working a regular 9-5 job then coming home and working until 1 in the morning virtually every night and all through the weekend.



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What started out as a simple idea quickly turned into the single most colossal project we had ever taken on. Many of the shots were scaled up and up during the original draft and for the majority we had absolutely no idea how to achieve the look we wanted, it was only through completing the first half of the animation that we realised how to achieve what we didn't think was possible.

About half way through I had to switch to a more powerful computer (when the 3d stuff starts to crop in) as one of the shots was going to take 3 days to render, then a later shot was going to take 10 DAYS!!!. This is because the whole thing was build within after effects, which probably wasn't really meant for this type for video. So when 900 stupidly high resolution 3d buildings are in 1 scene before the actual build... everything tends to die a bit.

The video was completed on the 24th of December 2010 at 19:00 and then finalised on the 4th of January 2011



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For anyone interested in the how we made it:

First I came up with the idea for the video, went through the track and separated it into a rough text edit describing the layout of the shot and exactly how long it was

The it gets storyboarded (Badly because I can't draw AT ALL) and sent to Box for AMAZIFYING (yep....real word)

Box then try's..... and try's to decipher what is actually going on in the storyboard before drawing it in Photoshop whilst separating each layer so that it is prepared for animating

I then squirt the Photoshop file into After Effects where it is timed, built and animated (which sounds a lot easier than it actually is, especially within the 3D shots)

It was done on both a Mac and a Pc but I had to switch to the Mac after the clicky fingers shot as the computer simply didn't have enough ram and couldn't handle it. Any fan boys of Apple out there who are all smug now can go to hell because the Mac crashed about 400% more than the PC and had infinitely more problems, even though it was 3 times as powerful. **** APPLE
bendaure
 
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Re: Huge Animation about The Grim reaper, Butter Gods and TO

Postby Charles » Mon Feb 07, 2011 8:53 pm

It may be a good day to die, but it's an even better day for watching your film.

Man, that was intense. Really enjoyed watching it. Not just watching but experiencing it. And if I was wearing a hat I'd tip it to you and everyone involved with the production. Your description of how it came about is appreciated. I'm particularly impressed that this was done in Photoshop and After Effects.

Excellent, and congratulations! Thank you for posting it on AN.

Embedding for all to see.

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