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Author Topic: Production schedule question
Allen K.
IE # 144
Member # 2934

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I'm working with someone who wants to produce a 22-24 minute 3D animated episode in 6-8 months and is trying to put together a crew. My question is, if you were asked to do this, what would your crew look like. And just for fun, how much would this cost. This animation is to be high enough quality to be shown on TV.

This person is an advertising creative director veteran, and has plenty of experience producing advertising spots and campaigns, but is completely new to the animation process. I've explained to him what I think is possible/impossible, but would like to hear from this community.

Thanks in advance.

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www.akstevenson.com

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toonstruck
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Anything is possible if you throw enough bodies on it. I'm just about finished with an animated short that I've been working on almost entirely by myself (getting help in a couple smaller areas). It is 12 minutes long and I've been working on it about 10 months fulltime. However, there are only two characters and two environments.

If you have 8 months and five to ten qualified people, there is no reason why you can't get it done. To low ball a number, you can just assume that each person gets paid for a years worth of work and go from there. (Of course you will need to add in costs for sound, score, voiceover, post, etc.)

If you have a really talented guy heading the thing up that knows a lot about different areas of CG, that guy can probably do the bulk of it himself and just have other guys filling in (depending on the complexity of the project).

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oogieboogie
IE # 265
Member # 2706

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How many people worked on "Father of the Pride"?

Guess it depends on how many characters, environments, what they wear, props, etc...

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tstevens
IE # 234
Member # 801

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Wasn't Father Of the Pride partially done overseas though?

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http://www.foogersnarts.blogspot.com

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Floyd Bishop
IE # 183
Member # 2322

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It depends upon the quality of the crew, the content you're creating, and the plan going forward for the show.

A show about steel boxes would be easy. A show about juggling octopi would be much tougher.

You can also build libraries as you go. Walk cycles, common movements, and background elements can be archived and repurposed.

Getting people with varied backgrounds who have real hands on experience is a must for such a short schedule. You've also got to plan ahead. Put characters and rigs through the paces before going into production with them.

Try to find places where you can cut corners without sacraficing quality. Locked off cameras can save on render times, as you can render the backgrounds once.

Speaking of rendering, this is the most important part of the process, and often the least planned for. Watch your render times, and keep in mind that the computers may take a while to kick out those pretty pictures.

Also, if you need any production help, look us up [Wink]

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Floyd Bishop
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Ravenshoe
IE # 186
Member # 783

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...must...resist...urge...to...make...joke...!!!
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rostrum
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raven...go for it...i've resisted so far.
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-FP-
IE # 13
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If you're willing to accept a very low level of inconsistent, slapdash quality, you can do this with one animator for about $40K (or much less, if you employ a fresh pubeless "animation school" graduate or a hobbyist dilettante).
quote:
This animation is to be high enough quality to be shown on TV
That's a very broad spec. Basically, whatever the client signs off on is "high enough quality to be shown on TV". I speak from experience.
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Allen K.
IE # 144
Member # 2934

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Ok, let me say;
"High enough quality that you wouldn't be ashamed to have your name in the credits"

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www.akstevenson.com

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rostrum
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you have to figure out your crew until you work your budget out...

storyboard artist
designer
modellers
layout artists
animators (based on 30 seconds a week, the norm for TV)
TD's
Lighting
Surfacing
compositing
editor

and then there is the whole voice acting, sound fx, score etc.

you can double up on some poistions by hiring experienced folks who can do both layout and then animation, the same with the TD side of things. But you dont want to burn out your people either.

my only beef is...you have a producer who wants to do this. Is he or she not on the phone doing what a producer does, which is figure this out. It's their job!!!!!

(this is just a veteran ranting here, i'm seeing fewer and fewer producers who are worth their muster these days)

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Allen K.
IE # 144
Member # 2934

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Thanks for the breakdown rostrum, that was very helpful.

I understand your concerns. This producer recognizes he's not an animation producer, and he's trying to learn what he needs to, I'm just one of the phone calls he's made as he's doing his homework.

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www.akstevenson.com

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tstevens
IE # 234
Member # 801

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Don't forget building in equipment and software costs as well as the cost of leasing a space that can handle the amount of people and equipment that you will need. And one more thing that a lot of people seem to forget: whatever space you set up for production make sure that the electric supply coming into the building is great enough to handle the amount of systems you will be running at any one time. If you have to stop production to upgrade the circuit box, you could be down for several days.

You can also build relatively cheap computers for rendering if you need to create a farm.

Also remember that a lot of things can be done in compositing that will save a great amount of time and money. A lot of 3D guys forget that After Effects can do things like smoke, lightning, wave distortions, motion blur, etc... Also remember that for some shots you can place the backgrounds in After Effects as opposed to rendering them out for every frame.

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http://www.foogersnarts.blogspot.com

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Ravenshoe
IE # 186
Member # 783

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rostrum -- you know that if I make the joke, it will be so outrageously funny they'll close my account.

...must...resist...urge...

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rostrum
Member
Member # 256

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yeah, I forgot...maybe you should start a blog...
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Ravenshoe
IE # 186
Member # 783

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Actually, that's not a good idea. Personal rants tend to be bad for business. No. I'll stick to Voodoo dolls to work out my aggressions...
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Allen K.
IE # 144
Member # 2934

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Or you could let the rest of us in on your little joke/rants/aggression. I'm sure you can find a way to articulate your thoughts in a manner that won't get you kicked off this forum, or lose clientele. I'm interested in what you have to say, and if it's truth, than it'll be good for this producer to hear.

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www.akstevenson.com

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Ravenshoe
IE # 186
Member # 783

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Seriously, I work out my aggressions by writing the people who vex me, into my shows. There is great joy in knowing that little children will be laughing at them for years to come -- and there's not a single thing they can do about it.
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