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» AnimationNation   » General Discussion   » Is Maya on it's way out?

   
Author Topic: Is Maya on it's way out?
SoleilSmile
IE # 120
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Hey has anyone noticed that more small studios are using 3DS Max instead of Maya? What gives? It seems that a Maya artist is corralled into the LA area whereas 3DS Max can live anywhere they want.

Anyone else notice this?

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HipChick Comics and Animatress Blog

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Thomas
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As far as I know, I have to know both in order to keep constantly employed (for a hired gun that is).

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-Tom

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Jennifer Hachigian Jerrard
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I live in the Los Angeles area, where I've used LightWave to earn a living since 1999.

If I had to learn another commercial 3D program, my only rational option would be Maya. Many studios out here use Maya. I rarely meet MAX artists out here, though MAX does get used in a few places.

I think it depends where you live. Different areas seem to favor different software packages.

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SoleilSmile
IE # 120
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If you wanna live OUTSIDE of LA and SF you have to use 3DS Max it seems. I don't get it, the software package is not that much cheaper than Maya and maya is so much better.

I'm trying to broaden my profession and other industries that use 3D rendering favor 3DS Max. At least that's the jist according to Craig'slist.

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HipChick Comics and Animatress Blog

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acme
IE # 51
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I will be learning Maya in a few weeks. Having not really messed with either program how hard is it to cross over? I mean in the sense of the bigger picture. Is it just understanding the tools or is it like learning a new language between the two?

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Zane Kohler

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Animation Co-op
IE # 295
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quote:
It seems that a Maya artist is corralled into the LA area whereas 3DS Max can live anywhere they want.
Huh? [Confused]

This is nonsense. Maya is used the world over. And you can live (and work) where ever you want, software notwithstanding.

Kevin Geiger

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-FP-
IE # 13
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Most of the 3D job ads that interest me mandate Maya's use. It certainly doesn't appear to be on the way out as far as I can tell. If I did only 3D work, I'd feel pressured to learn Maya. I do all kinds of other audio/video stuff, in addition to 3D, to eke out a living, so I haven't yet learned a second 3D app.
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SoleilSmile
IE # 120
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I spent the last 6 years learning maya. The program and I are great friends. However, I want to do architectural rendering and live in New York and 3D Studio Max rules there.
I'm so sad:(

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HipChick Comics and Animatress Blog

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tstevens
IE # 234
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You have to remember that AutoCad, 3D Studio Max, and Maya are all owned by Autodesk. If you are going to do architectural rendering there are good odds that the firms you will be working for will be using Autodesk products. From everything I've understood, the Autodesk products should be converging more and more as the years go by.

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http://www.foogersnarts.blogspot.com

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Ben Burgess
IE # 70
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Ever since 1997 SOFTIMAGE has all but faded away along with Silicon Graphics SGI.
Game developers use 3D Studio Max. And, movie studios use MAYA and Lightwave. And, maybe Renderman. I haven't heard the word SOFTIMAGE in a long time.

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[IMG] http://www.creativeheads.net/jsmedia.aspx?j=fccfc9010e&spi=0&mid=5163&direct=1[/IMG][/URL]

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SoleilSmile
IE # 120
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There was a modeling job at WB that needed an XSI artist. Did you apply Ben?

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HipChick Comics and Animatress Blog

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Noogy
IE # 18
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It's really weird, I've spent a decade using MAX, thinking at some point I would have to switch over to Maya. Autodesk sure did create an odd situation buying Maya.

I haven't used the newest version of MAX, but shouldn't there be some nice crossover between the programs? It'd be nice if there was a button at the top that said 'Maya/Max interface'.

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-Dean Dodrill

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devourax
IE # 275
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I have used Maya since version 1.0 came out. Over the years, I have had to learn all the 3d packages such as Max, Softimage, Alias, Wavefront, Nichimen, Mirai etc.....

It used to be that Max ruled the game world and Maya ruled Feature....but in my experience up to date...most bigger name studios still use Maya.


- dev

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Devourax
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SquarejawHero
IE # 188
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Seems like as good a place as any... What's the best "at home" course for learning Maya?

I'm looking into my options. Doesn't pay to be traditional these days, even if somehow I'm getting through regardless.

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Bowendesign.com

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SoleilSmile
IE # 120
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Digital Tutors is fantabulous. They offer tutorials you can either download or have sent through the mail. I use them as a supplement to my Maya courses at the Academy of Art. I would drive my teachers crazy (or moreso) if I didn't. Plus, they model characters that look like the ones that we draw (40's style). There's Gnomon too, but you'll always end up modeling or animating a creature of some sort.

Up to you. Good Luck Squarejaw:) Digital Tutors

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HipChick Comics and Animatress Blog

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http://www.animatress.blogspot.com/

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Charles
Administrator
Member # 7

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At the CSU Summer Arts Animation Workshop in Fresno, Maya was being used with ZBrush for modeling. In comparison to Maya, ZBrush was faster and more efficient. Students took to it very quickly, the glitches in the software not withstanding. They created some very impressive 3D characters very quickly and with a surprising amount of detail that worked seemlessly with Maya.

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Animation Co-op
IE # 295
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quote:
What's the best "at home" course for learning Maya?
http://www.animationoptions.com/pages/coaching.htm
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