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» AnimationNation   » General Discussion   » Weinsteins and Exodus' Igor

   
Author Topic: Weinsteins and Exodus' Igor
eboles
IE # 266
Member # 917

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Came across this behind the scenes video about Exodus Film Group 's upcoming animated film, Igor.

http://www.sparx.com/video/cnn/

Some terrific designs here, and great to see some pencil tests, on what I'm assuming will be a 3d movie. Sparx Studios are handling the animation.

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Chadeus
IE # 204
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Wow...that looks really nice.

...the movie looks like it'll be good, too. [Razz]

Chadeus

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nettajean
IE # 98
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That was a nice article that the Screen Room did.

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Shane Glines
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That really looks great.
S.

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SNAKEBITE
IE # 101
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yes indeedy! this looks real nice.

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Sketchpad
IE # 5
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I love it. [Yes]
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eboles
IE # 266
Member # 917

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y'know besides the animation stuff, I actually got something out of the behind the scenes voice-acting footage for once. They picked some good clips.

And I didn't think the director would be able to get a decent performance out of the presenter, but they did alright in the end.

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Sergio Pablos
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Anyone know what the point of the pencil test animation in a show like this is? I mean , I´m curious about if this started out being a 2D film and those are just old tests, or if the creators are doing this as a quick way to explore the characters´s possibilities before going through rigging and such.

I´ve also been approached in the past about animating a whole film in 2D, in order to later rotoscope the animation in 3D, which I thought was kind of pointless. A good animator is a good animator, regardless of the medium.

Anyways, if someone has any info, it will be greatly appreciated.

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Mr.U
IE # 47
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quote:
the creators are doing this as a quick way to explore the characters´s possibilities before going through rigging and such.
Yep. That's the reason. You know the two animators who did these tests, by the way. [Wink]
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eboles
IE # 266
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quote:
I´ve also been approached in the past about animating a whole film in 2D, in order to later rotoscope the animation in 3D, which I thought was kind of pointless.
That does sound rather pointless. But I can see where it might be useful to time out a few key drawings as a guide. Seems to be much easier to push a pose in a drawing, you can get the main thrust of the thing down quickly without getting caught up with rotating all the different bits and pieces.

I guess one advantage with what they've done here is the rigger can see exactly what the rig needs to be capable of.

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raymundio
IE # 35
Member # 466

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Hola Sergio.
Yep. I think It was test footage to explore the posibilities of the animation.
A lot of times it's faster to rough out something quick in 2D and pass the animation keys to the 3D animators.
I've done that quite a lot in comercials to save time.

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